Luca Dan Serbanati
     Software Design Techniques
     Faculty of Engineering in Foreign Languages. Computer Science Courses
     English Stream. Fourth year. Fall 2022
     Lab&Project: Conf. Andrei Vasilateanu andraevs@gmail.com
 
Email: luca@serbanati.com    URL: Personal website
General Information:
Course syllabus

Course: 2h/week
Lab work: 1h/week
Project: 1h/week
Credit points: 5

Laboratory:
Andrei Vasilateanu, andraevs@gmail.com

Prerequisites:
"Software Development Methods" course

Lecture notes : not available

Grading and workload
Your grade in the course will be calculated from as follows:
Final_mark=INT((Lab, Project and Course Attendance)*0,1 + Sem*0,4 + Exam_final mark *0,5 +0,5 )
where:
Sem = (Homeworks and Lab. Activ)*0,4 + Project_Activity*0,6
Exam_final_mark = (Quiz + Exer)/2
You can gain access to the examination with Sem > 4,5 .

Homework Policy.
1.Homework submissions must not include external materials (e.g., web downloads).
2. The homeworks must be turned in on the due date. Late homeworks are not accepted for any reason and will receive a zero mark.
3.The homework is an individual research work.
4. Homeworks will require substantial time commitment. We strongly recommend that students begin working on assignments early. 5. The projects will be graded according to the judicious choice, usage and documentation of design patterns or architecture styles as well as to the overall quality of the student's software producing style. Late project defence tentatives are not accepted for any reason and the project will receive a zero mark.


Examination Policy
The exams consist of a closed-book written answer to a quiz and a closed-book test of an exercise of designing some software module and a comprehensive architecture for a distributed application.

Textbooks:
In English:
1. Design Patterns: Elements of Reusable Object-Oriented Software, E. Gamma, R. Helm, R. Johnson, J. Vlissides, Addison Wesley Professional, 1994.
2. Enterprise Integration Patterns: Designing, Building, and Deploying Messaging Solutions, G. Hohpe, B. Woolf, Addison Wesley, 2003, ISBN 0-321-20068-3.
In Romanian:
3. Design Patterns - Sabloane de proiectare, Teora, 2002.



Schedule of Laboratory Topics and Homework Assignments
The lab homework assignments will require knowledge of materials covered by the course lectures.
Lab.
Homework Assign.
Lab.#1

Design Patterns:
Design Patterns Lecture Notes
Factory Method, Builder, Decorator
Hwk 1
To draw models, you can use one of these graphical editors:
app.diagrams.net or
Astah
Lab.#2
Design Patterns.
Hwk 2
Lab.#3
Design Patterns.
Hwk 3
Lab.#4
Design Patterns.
First project .

Project Work
Project #
Project name
Here is the contents table for project deliverables.


Project


#Event Date
Description



Lecture Schedule
Classes start after November 1st. Follow the information on this site
Date/Time
/Room
Lesson Topic
Fri 7 Oct.
9h-12h
CB020
Part 0. Introduction to Software Design .
Lecture Notes
Part 1. Introduction to Design Patterns.
Lecture Notes
Tue 11 Oct.
10h-14h
CB020
Part 2. Architecting Software.
Architectural patterns
Fri 14 Oct
9h-12h
CB020
Architectural Styles
Tue 18 Oct
10h-14h
CB020
Distributed View
Lecture Notes
Fri 21 Oct
9h-12h
CB020
Component-Based Architecture


Examinations
Exam Date Time/Room
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